As we wish to ensure that the the School of Design’s Bachelor programme is a comprehensive and rewarding curriculum, we invite you to discover the list of classes per year to give you a clear picture of the variety of modules available.
The academic management of the School of Design may modify certain teaching modules to respond to companies' expectations and reflect market reality in the best possible way.
In data-processing workshop, directed exercises of comprehension and application.
English for design.
English for design.
Technical bases of observational drawing and technical and plastic exploration of the drawing in order to work out a significant and personal practice
Proposed by the teachers, problems resulting from the various fields of design allow students to develop a beam of assumptions and answers, to engage themselves on choices and to orally present them in front of a jury while still being able to argue.
Exploration of the major features of the history of design.
Panoramic exploration of current creation and questioning about design:
What is design for? Trends, issues, needs and applications...
What are designers looking for and how far can you go in design?
In a computer workshop, directed comprehension and application exercises.
3D infographic modeling initiation , discovering and exploring various 3D software
By handling and experimentation, being able to acquire a creation tool which allows visualization and checking of intentions.
Approach of the different issues in design (function, material, use) practiced as an "open game". Discovery of the conduct of a design project.
Deepening of the infographic 3D modeling
Exploration and control of different 3D softwares (Sketchup, Rhino, Solidworks, Vray)
English for design.
English for design.
Courses to understand the architecture of softwares, their function and use.
Course that supports or provides a first approach on the technical and graphic representation of objects, space and architecture
In this implementation it is a question of seeing in what way can the data-processing transposition of the drawing constitutes a base of collaborative graphic data
The students choose a set of projects which issues can be:
- entrusted by an partner organization (company, association, public structure...) in connection with its activity and its development
- defined within the framework of a design contest
The development of the projects consists in seeking the most relevant solutions in usual, formal, functional, economic, ecological, ergonomic, ethics, social (...) terms
theoretical and practical course on composite materials and their uses in different human environments.
The course will be illustrated with concrete examples all related to the fields of design.
Study of the signs and methods used by design and their impact on social life: the iconic and plastic signs object, texture, shape, colour...)
The course induced the observation of the symbolic and the signifier in the objects of design
Study on the topic of housing design: reflexion, analyzes, investigation, research followed by practical applications
Lecture allowing students to consolidate and strengthen drawing tools keeping a personal approach
The workshop allows students to connect several drawing techniques and stimulate an effective language, adapted to each phase of the representation of a project.
Analysis of the graphic sign and of its uses.
Use the graphics rules to test and question the typographic and image composing work
In computer workshop, directed comprehension and application exercises.
A Course allowing students to develop a plastic sensitivity through direct manipulation of materials. This course proposes to discover plastic languages and put them at the service of students for their research. Stimulate the observation and study of the details.
Acquiring story-telling and experiment different codes and techniques of animated communication
Discovery and practice of the photographic medium allowing personal expression and rewarding project communication.
Directed exercises around the role of computer graphics in the valuation of photographic images
Directed exercises around the collage / photo montage
Courses developing different methods and procedures to follow in order to produce independent images, models and print-ready files.
Mention of the steps that lead to a graphic project on a material support: move from the idea to printing, passing by the layout, until files are finally delivered.
Study on the theme of the commercial space design (internal architecture, landscaping, furniture, brand identity, communication, etc.)
Acquire the tools of modeling 3D (Rhino 3D and Solidworks ) through supervised exercises, to allow the student to communicate its plans and to include feasibility and production.
Mobilize the important intellectual currents of philosophical thought and design theorists to state intentions.
Use words to express a thought, problematize, open hypotheses and illuminate the creative thinking before you conceptualize.
Discovery and practice of the codes of technical and graphics projects representation.
theoretical and practical course around the textile material and its different uses in man's various environments. The course will be illustrated with concrete examples all related to the fields of contemporary creation.
In order to give a meaning and to enrich the research approach, personal, critical and coherent reflection is built with the contribution of social and human sciences
Address the main axes linking the practice of design to philosophical thought to get a better approach of what design is
Volume and construction manipulation starting from a work theme
Experimentation in volume will allow the student to develop a rich and personal creative tool and to question the link between a form, object, architecture, environment and the individual.
Volume handling and construction from a work theme
Descriptive and comparative analysis study of systems highlighting the relationship between the body and an object. Volume experimentation allowing the student to develop a rich and personal creation tool applicable to the field of design.
Development of experiments from a daily usage scenario or a situation involving different factors in the midst of human evolution: activity, comfort, sensory aspects, etc., as well as the evolution of ergonomics in a contemporary context.
theoretical and practical course around the wood material and its use in various environments. The course will be illustrated with concrete examples all related to the fields of design.
Perfectioning the training of ArchiCad modeling in association with the software of virtual images and animation Artlantis.
A course allowing students to gain, through practical exercises, a detailed knowledge of computer graphics in the fields of space, product and graphic design.
The course relies on a business plan contest to cultivate students' entrepreneurial spirit. The scope of the course includes the development of a company, from the idea-generating process to its financing. Students will learn through specific reading, discussion, meetings (experts, entrepreneurs, business angels, etc.), but also and above all through the experiences that their involvement in the creation project is going to give rise to.
This contest is organized in a short-term format (less than 8 weeks), with teams made up of 4 or 5 persons. The teams must pitch their projects and convince multiple panels. The best among them will stand in front of a last panel made up exclusively of company leaders (in collaboration with societies of company leaders at local and regional level). The teams that qualify for the final round make a professional pitch on suitable premises.
Access to "Plug & Start campus" days (intensive guidance over three days) is offered to the best projects to trigger their hatching within a Young Entrepreneurs Center (Technopole de l'Aube science park).
Use of analytical, critical and evaluative tools of new media both in terms of innovation and application by users
Study of the creation and of interactive writing for design
Study of the programming languages allowing to consider multimedia contents from their creation to their integration and diffusion.
Learning and integration of the digital prototyping tool in a designer approach.
A course that allows student to link and associate volume research and work on the models of the workshop, and to transpose a plastic writing to an applied research.
A course to explore the graphic language in the field of printed and digital publishing. Courses in connection with the production, reproduction, printing, formatting and shaping of edition objects.
English for design.
Taking its full share in the creative process, technology requires a theoretical learning and a practice based on the intensive handling of materials.
Deepening on material knowledge in bond with the universe of design: manufacture, the applicability, tools of implementation, recycling etc.
Questioning design, its challenges and its historical and contemporary practices
Define one (some) problematic(s) that will be the basis of the personal project at the end of year 3
How to represent a project in each of its phase. Courses in connection with the different projects of the students.Think with your hand and translate the conception of an idea into images. Graphical tools are analyzed by various examples ranging from sketch to vector drawings, collages, 3D, models.
Through the analysis of specific cases and its practical adaptation, the course purpose is to help the student to find the most personal and efficient representation languages to translate the phases of the project in image and volume. This allows students to assess their own work with a total impartiality.